Current Focus
ReturnNOW
Updated June 2026 — Bucharest, Romania.
This is a public log of what is happening right now behind closed doors. No marketing copy. No polished PR. Just the direct reality.
01 / Projects
Currently Building
- Mercury Falls: Refining the first playable desktop prototype for Tomb of the Passage. Focusing on atmosphere and lighting systems.
- OrbitHQ: Expanding the technical search engine infrastructure to handle deeper site audit simulations for beta users.
- ReadWall: Preparing cross-platform app store releases (iOS and Android accessibility engine builds).
- Moon Webdesign: Optimizing client delivery times to hit our strict five-day standard for upcoming SMEs.
02 / Mindshare
Reading & Studying
Analyzing the architecture of early 2000s minimalist games and dissecting how subtle sound design influences player immersion. In tandem, monitoring the latest technical search engine crawler behavior changes.
03 / Priorities
Primary Focus
- Health first: Managing Crohn's flare-ups while maintaining intense developer sprints. Energy allocation is key.
- Team additions: Luana Oros joined as Lead Designer. Still recruiting a dedicated Game Story Designer.
- Product profitability: Guiding OrbitHQ and ReadWall to stable operational cash flow.
04 / Exclusions
Not Doing
No VC pitch decks. No marketing retainers. No social media optimization. No vanity metrics. No networking events. If it does not build value or push the ventures forward, it does not exist.
